The Wolf Hour
The year is 1905. Europe is not what you imagine. A few decades ago, the Rothschilds purchased five cities from collapsing empires – Constantinople, Reval, Krakow, Prague, and Vilnius – and united them into the Alliance of Free Cities.
Vilnius is a city of alchemy and magic, where steam-powered carriages race through the streets, automatons serve in taverns, and majestic airships glide over the Cathedral. However, the Russian Empire refuses to accept the new political reality: its agents spread chaos across the Free Cities. They are not alone – sky pirates roam the clouds, and deep beneath Vilnius, a secret organisation known as the Revivers works on an unstoppable war machine: the Iron Wolf.
The game invites you to become one of six Personas who, over the course of three intense days, will determine the fate of free Vilnius.
In “The Wolf Hour”, you become powerful Personas in Andrius Tapinas’ world of “Steam and Stone”: wizards, secret agents, politicians, or city guardians. Your goal is to weave intrigues, recruit allies, gather weapons, and collect as many influence points as possible.
Game components:
Game board.
6 Persona sheets.
90 Character cards (84 standard and 6 Starting character cards).
28 Influence tokens.
20 Power tokens (4 sets of 5).
4 Intrigue tokens.
4 Player reference cards.
7 District gift tokens.
Mila’s key.
Walker piece – dragonfly.
6 Player pawns.
26 Promethilium cubes (6 large, 20 small).
20 Telegraph cubes.
13 Marker cubes.
Rulebook.
MANIPULATE, BLUFF, AND LIE TO YOUR OPPONENTS!